Well, the tutorial is practically over, but I can't resist throwing in a little treat for the folks who have worked hard enough to get here.

Go back to the modelling window.  Select the Head bone.  Go to a side view.  Create a new bone, starting from the middle of the eyeball, and going to the front of the pupil.  Call it 'Right Eye Aim'.



Go to front view, and make sure that this is centered in the right eyeball.



Select all of the eyeball points to attach them to this bone.



Go to side view.  Zoom way out.  Select the Model in the PWS, and create a new bone, well out in front of the eyes.  Call it 'Eyeball Target'.



Go to the Pose.  Select Right Eye Aim, and create an Aim-At constraint to Eyeball Target.

Create the same bone for the left eye, but do not create a new eyeball target.  Constrain the Left Eye Aim bone to the same Eyeball target. This will give the effect of binocular vision, and prevent your character from having the dreaded "thousand yard stare".

That's it for the Refine level of the Anatomy tutorial.  Congrats!



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