Load the DojoBot model. Load the Dojo Choreography. Drag the DojoBot into the choreography, and center it at 0,0,0 on the Translation dialog. This will put it in the center of the Dojo and the focus of all cameras.
Next you will need to assure that the DojoBot in the choreography has
all its normal constraints. Create an action in the Action folder,
based off of DojoBot. This will import all of the default constraints.
Drag that action onto the shortcut to DojoBot in the choreography. Click
the properties of the shortcut to the action, and set its length to 60
frames (to cover the entire animation).
Now you're set
to create your Line of Body. Make a new model. Call it 'Line of Body'.
Switch to side-view. Create a three-point spline in that new model.
Place the points wherever... you're going to modify them in Choreography
anyway.
Drag the 'Line of Body' model into the Choreography, and center it at
0,0,0. Go to the Side-view in choreography.
In the Project
Workspace, select the Shortcut to Line of Body. In the mode-bar, click
on the Model button. This will show all of the points in the Line
of Body, and allow you to modify the base model right here in the choreography.
Put one of the
end-points a little bit above the top of the head.
Put the other
end-point a little bit below the pelvis.
Put the mid-point
at the line of the shoulders.
That's the line of the body. It should pass precisely through the Pelvis, Torso, Neck and Head.
Now you have the line of body clearly marked. All that remains
is to constrain the body to that line. The next page will show you
how.
Next Page
Previous Page
Back to Dojo