OK, you're going to need to combine your DojoBot model with another model in order to represent the Line of the Body.  Well, honestly you could do it with an Action Object, but why complicate life?

Load the DojoBot model.  Load the Dojo Choreography.  Drag the DojoBot into the choreography, and center it at 0,0,0 on the Translation dialog.  This will put it in the center of the Dojo and the focus of all cameras.

Next you will need to assure that the DojoBot in the choreography has all its normal constraints.  Create an action in the Action folder, based off of DojoBot.  This will import all of the default constraints.  Drag that action onto the shortcut to DojoBot in the choreography. Click the properties of the shortcut to the action, and set its length to 60 frames (to cover the entire animation).



Now you're set to create your Line of Body.  Make a new model. Call it 'Line of Body'.  Switch to side-view.  Create a three-point spline in that new model.  Place the points wherever... you're going to modify them in Choreography anyway.

Drag the 'Line of Body' model into the Choreography, and center it at 0,0,0.  Go to the Side-view in choreography.



In the Project Workspace, select the Shortcut to Line of Body. In the mode-bar, click on the Model button.  This will show all of the points in the Line of Body, and allow you to modify the base model right here in the choreography.



Put one of the end-points a little bit above the top of the head.



Put the other end-point a little bit below the pelvis.



Put the mid-point at the line of the shoulders.

That's the line of the body.  It should pass precisely through the Pelvis, Torso, Neck and Head.

Now you have the line of body clearly marked.  All that remains is to constrain the body to that line.  The next page will show you how.



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