Rotate the Torso's roll handle so that the shoulders are lined up roughly
forward. Move the Hand targets so that the hands are in a reasonable
position in front of the shoulders.
Already, if you
scrub the animation, you can see the rudimentary pivot-step. There
are many ways to improve this motion, but the most elementary is to apply
a goodly dose of slow-in/slow-out to it.
Click on the Plus
to the left of the Patriarch channel, to see its individual sub-channels.
Double-click the Roll channel to bring up just that one sub-channel in
a channel window. Now just apply Slow-in/slow-out to the channel
as you are accustomed to doing.
If you scrub through
the action now, you will see that it is substantially more believable (although
still a long way from looking smooth and perfect).
Well, congratulations! You have completed the Dabble level Pivot
tutorial. Post your animation to the mailing list for commentary!
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