OK, the whole application of Snap and Anticipation will happen in the Ease channel of the path constraint (surprise, surprise).  You want to make sure that you leave the point of impact at the same position and frame that you specified, since the time and location of the punch's impact isn't going to be changed.  We're just going to change the timing coming in.

First we'll give ourselves some room for anticipation. Click on the leftmost control point (at frame zero) and set its ease to ten percent.  This will start the fist a little bit along its path.  That way, we'll be able to draw the fist back as the action starts, heightening the anticipation while actually giving the fist more room from its impact point.



Basically, you want to shape the Ease channel so that the fist moves slowly, then accelerates into a punch, and then covers the last huge section in a single frame, followed by a recoil period moving back towards the chest..  When you finish, your channel should look like the one shown to the left.



If you scrub through your action now, you should see an immense difference in the quality of the action.  You could fiddle with the Slow-in/slow-out of the Overshoot action, and with the positioning of the feet, but it would all be tweaking compared to the main application of Snap and Anticipation.



Congratulations!  You've just completed the Dabble level punch tutorial.

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