OK, if you got all the way through the boring Spherical Constraints setup (or you wisely skipped it) you deserve a treat.  Here's an actual useful technique, which again, I stole from somewhere and can't remember where.  Leave any appropriate thanks at the Tomb of the Unknown Animator.

Currently, the Torso is a child of the Pelvis.  This makes intuitive sense, but can be a real pain.  Basically, there are any number of times (walk cycles, etc.) where you tilt the pelvis because the hips are jiggling.  However, every time you do that (in your current setup) it will move the torso like a huge lever arm.

Instead, we would like to have the pelvis rotate independently of the Torso.  Achieving this is fairly simple.  Go to the PWS, click on the Torso, and drag it up (NOT holding control) to the Model icon.  This will remove it from the influence of the pelvis, and make it an entirely seperate skeleton.


Now, however, there is another problem:  if you move the pelvis around, the torso just sits there, disconnected.  True, its rotation is no longer effected, but neither is its position.

This is no good, but fortunately it is easy to cure.  Go into your Default Pose.  Select the Torso and create a new Translate To constraint.  Select the Pelvis, and the Torso should be attached to the Pelvis.

Except that it's attached to the wrong end.  This is because the Translate to constraint translates to the base of a bone, not the tip.  In order to translate the Torso to the tip of the Pelvis, we will need another bone.

Go into the modelling window, and go into bones mode.  Click the Pelvis to select it.  Click 'A' and drag from the tip of the pelvis up a little distance, to create a new bone.  Call this bone 'Pelvis Tip Target'.  Click the 'Detach' button (since there's no point in calling the IK engine for this bone).  Click 'J' to hide the bone (since you'll never need to see it again).

Now go back into your pose.  Select the Translate To constraint, and change it to point to the Pelvis Tip Target bone.  Instantly, the Torso should adopt a much more reasonable position, attached to the tip of the Pelvis.



If you were to create an action now, and move the pelvis around, you would see that the Torso moves with the pelvis, but does not rotate with it.  This is precisely what we wanted.

Congratulations!  You have completed the dabble level of the anatomy tutorial!


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