There are no step-by-step instructions for how to properly balance a character in this position, but there are a few things to keep in mind:
 
  1. A fifty pound weight, one foot to the right of the zone of support, has the same effect as a ten pound weight five feet to the right of the zone of support.  So even the fairly slight weight of the arms can have an effect if they're extended a long way.
  2. Translating the pelvis also translates the torso, arms and head.  Together, you're talking about 70% of the weight of the body.  So, getting the pelvis in roughly the right place should be your first priority.
So, knowing all of these principles, you have several ways that you could fix up your center of gravity.



You can tilt the entire torso.  If you tilt the torso left, the center of gravity moves left.



If you tilt it right, the center of gravity moves right.



You can extend an arm.  Doing this will move the masses of the arm further away from the rest of the body, which will increase the leverage they apply.  This will increase their effect on the center of gravity, and pull the center of gravity in their direction.

Or you can do something completely different. The choice is yours.

When you've got the character balanced to your satisfaction, render it, keyframe it, and move on to the next frame.



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