There are no step-by-step instructions for
how to properly balance a character in this position, but there are a few
things to keep in mind:
-
A fifty pound weight, one foot to the right of the zone of support, has
the same effect as a ten pound weight five feet to the right of the zone
of support. So even the fairly slight weight of the arms can have
an effect if they're extended a long way.
-
Translating the pelvis also translates the torso, arms and head.
Together, you're talking about 70% of the weight of the body. So,
getting the pelvis in roughly the right place should be your first priority.
So, knowing all of these principles, you have several ways that you could
fix up your center of gravity.
You can tilt the
entire torso. If you tilt the torso left, the center of gravity moves
left.
If you tilt it
right, the center of gravity moves right.
You can extend
an arm. Doing this will move the masses of the arm further away from
the rest of the body, which will increase the leverage they apply.
This will increase their effect on the center of gravity, and pull the
center of gravity in their direction.
Or you can do something completely different. The choice is yours.
When you've got the character balanced to your satisfaction, render
it, keyframe it, and move on to the next frame.
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