Click on the tip-bone of the middle finger. Create a new Kinematic
constraint, linking it to Target 2 in the Right Hand Controls. Click
on the tip-bone of the ring finger. Create a new Kinematic constraint,
linking it to Target 3 in the Right Hand Controls. Click on the tip-bone
of the pinky. Create a new Kinematic constraint, linking it to Target
4 in the Right Hand Controls.
Now all of the fingers
are constrained to follow the single spline that you created in the controls.
However, if you go to a front-view you will probably notice that they aren't
arching in the ways that you would expect, since the Kinematics engine
really doesn't know which direction they have a preference for. On
the next page, we'll correct this little shortcoming..
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