Go back to the choreography window, and drag the pose you created onto the Right Hand Control object.  That will (assuming your frame-bar was set correctly) apply the constraints to the current choreography.

Click again on the DojoBot model in the PWS, to bring up its skeleton.  Click on the tip-bone of the index finger. Create a new Kinematic constraint, linking it to Target 1 in the Right Hand Controls.

Click on the tip-bone of the middle finger.  Create a new Kinematic constraint, linking it to Target 2 in the Right Hand Controls.  Click on the tip-bone of the ring finger.  Create a new Kinematic constraint, linking it to Target 3 in the Right Hand Controls.  Click on the tip-bone of the pinky.  Create a new Kinematic constraint, linking it to Target 4 in the Right Hand Controls.

Now all of the fingers are constrained to follow the single spline that you created in the controls.  However, if you go to a front-view you will probably notice that they aren't arching in the ways that you would expect, since the Kinematics engine really doesn't know which direction they have a preference for.  On the next page, we'll correct this little shortcoming..



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