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  1. Past Obsessions/

Misery Bubblegum

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Misery Bubblegum was a fun experiment in terms of reproducing a more complicated genre (shojo is so much deeper than superhero narratives). I pastiched elements of Everway’s random draw of deep semantic meaning (cards are great for that) with an attempt at a feedback loop that would maintain kairos (arcs resolving at the right moment, not just on a whim).

Sadly, I fell short of the mark: The game engine never really hit the point of being successful, but its failures were extremely informative.

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A goofy kids story I tried to tell with the 3d animation tools of the time.