What's needed is the application of two distinct principles of animation: Slow-in-Slow-out, and Overlapping action. Both of these principle will be covered in this tutorial.
We'll start with the principle of Slow-in-Slow-out. The idea behind this principle is very simple: objects do not start moving instantly. They accelerate. Likewise, they do not stop moving instantly, but rather decelerate.
The simplest and most common movement in animation is for something to be at a dead-stop at Point A, move to Point B in a simple line or arc, and then stop at Point B. In these situations, the mechanics of acceleration and deceleration make for a very simple sequence of motions. The object moves away from Point A slowly, reaches its peak of speed precisely halfway between Point A and Point B, and then slows down until it reaches Point B.
So, knowing the importance of this principle you will obviously want
to apply it to your bow. Move on to the next page to see how to do
so.