Looking at your bow, you will realize that it is really two simple motions.  Motion one, from frame 0 to 30, is from Point A (upright) to Point B (bowing) and motion two, from frame 30 to frame 60, is from Point B back to Point A.

Knowing the principle slow-in-slow-out, it should be obvious what you want the channel to look like.  The movement should start slow at frame 0, accelerate to frame 15, then taper to slow again at frame 30.  Then, for the second motion it should be slow at frame 30, accelerate to frame 45, then taper to slow again at frame 60.

Knowing how the shapes of the channel correspond to the acceleration and deceleration, you can see that you will want a channel that is shaped roughly like this:

Now, realizing that the channels are just splines by another name, it should be simple to achieve this.



Click on the control point at frame 0.  Adjust the Gamma until the spline coming out of the control point is nearly level.



Click on the control point at frame 60.  Adjust the Gamma until the spline coming into the control point is nearly level.



That's got the slow motion at the beginning and end of the total bow.  Now you want to slow things down on the middle as well.  For this you'll need another control point.

Click 'A' and click in the middle of the spline.  This will create another control point.  Using the Properties dialog, set this control point to be at frame 30, at 50 percent ease.



Now, still in the Properties dialog, adjust the Gamma until the splines coming into and out of this control point are nearly level.



That's basically it as far as slow-in-slow-out is concerned.  Those simple changes to the channel will have changed your animation timing to look more like this:

You can further fine-tune the motion by playing with the Magnitude of the various channel points. Increasing the magnitude will make the acceleration and deceleration around the point more gradual.  Decreasing the magnitude will make it sharper.

You should feel free to experiment with the settings. When you're ready, go to the next page to learn about Overlapping actions.



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