Right.  We'll be adding some motion to the Neck and Head to achieve Overlap.  In order to do this, we will want to have the Line of Motion a bit further out from the body, so that the Neck and Head can point at it.

To do this, you will want to enter Model mode.  Select the Line of Motion from the PWS.  Click on one of the points in the Line of Motion, and Select All Connected points.  You have now selected all of the points in the Line of Motion.

Click 'N' for Translate.  You will see the Pivot outlined in colored lines in the center of the group.  It has handles for translating it and handles for rotating it.



Click the translate handle and drag the pivot down to the waist.



Click 'S' to shift into Scale mode.  Click one of the corner boxes of the group-box and scale the Line of Motion out until it is outside of the head and neck.



If you scrub through the frames, you will see that your motion is substantially unchanged.  This is because the Pelvis and Torso constraints that you applied were to 'Aim-At' the Line of Motion target.  Since the angle they need to aim has not been changed, the motion is pretty much the same.

Strictly speaking we should probably have created a whole new Line of Motion, and left the Torso line of Motion where it was.  For more complicated actions, you will need to do precisely that.  It's not particularly difficult, it's just a lot of drudge-work.  Since it's not needed to demonstrate these principles, I decided we would give it a miss.

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