Goodness, will you look at all the symmetry.  The character's backbone looks like a ramrod.  This just won't do.

Select the pelvis.  Tilt it slightly to Stage Right (DojoBot's left).



Select the torso.  Tilt it slightly to Stage Left.



Select the right shoulder.  Tilt it slightly up.



Select the neck.  Tilt it slightly Stage Right.



Select the head.  Go to top view.  Click the roll bar and roll the head slightly clockwise.



Select the Eyeball Target.  Move it well over to Stage Left.



Select the right hand target.  Go to a side view.  Move the target more forward of the body than the left hand target.



Select the left hand target.  Move it downwards, more towards the waist. Rotate the hand target so that it is more nearly parallel to the ground.

Well, you haven't eliminated every single source of symmetry in the pose, but you've come a good way.  The spine should now look much more natural and relaxed, as should the set of the shoulders and arms.  The hands are still in very symmetrical poses, but the hands have a tutorial all to themselves.  If you want to learn what to do with them, click here, otherwise we'll just let it be for the moment.

Could you have rotated everything the exact opposite direction?  Yes. Basically, as long as the rotations are small enough that they aren't seriously disrupting the balance, anything that breaks symmetry will be good.  Some things are better than others, but anything is better than leaving a symmetric character the way they are.

On to fixing the silhouette!



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