So, first you want to get some flex into the legs so that when you move them they don't leave the ground.
Select
the pelvis. Click on the translate control (the box at the thick
end of the bone) and drag it down a little bit.
Go to a side view.
Select the right foot target. Translate it back behind the character.
Select the left
foot target. Translate it in front of the character.
Go to top view.
Move the right foot target a bit to the side. Rotate the right foot
target so that it faces on a diagonal.
Select the pelvis.
Click on its roll handle, and roll it counter-clockwise until the right
thigh seems to be in the correct position.
Of course, now
the left thigh looks like it is in an unnatural position. Select
the left thigh target and translate it out over the left foot target.
Select the left
hand target. Move it out in front of the body, and rotate it so that
the fingers are facing forward. Do the same with the right hand target.
Go to a side view.
Rotate the hands so that the fingers are facing upwards. Move the hands
so that they are a little bit in front of the face.
Go to front view.
Select the left bicep target. Move it down and over, so that the
left elbow is held tightly into the body. Do the same for the right
arm.
Go back to top
view. Click on the roll handle of each target, and rotate them so
that the palms are facing outward.
If you've already worked on the Balance tutorial, this would be a good time to balance the character from both the front and side views.
You've now got a very neatly posed character in defensive stance.
In fact, it's much too neatly posed. It's symmetric, and has a fairly
poor silhouette and everything. Move on to the next page, and we'll
correct those shortcomings.