Now, as for the silhouette.  You'll rarely get a good silhouette looking straight at a character.  It's much easier to get a strong pose from a camera with a bit of an angle on the action. In Choreography, you will achieve this with an actual camera, but in this exercise, it's just as easy to use the "Birds-Eye view" in the Action tool.  Click 't' to enter Turn-viewpoint mode, and click and drag to the left and slightly down, so that the viewpoint is to the right of DojoBot, and slightly above.



The most likely problem that will leap out at you is that the legs may be obscuring each other in silhouette.  This is a result of the requirements of the stance, and the angle of the camera.  Here's how to correct it:



Select the right foot target.  Click on it's translate handle.  Hold down the '1' key above your alphabet-keyboard, and drag to the left until it almost clears (but not quite) the left leg. Bear in mind that the 'X', 'Y' and 'Z' axes that '1', '2' and '3' restrict movement to are relative to the position of the bone.  They are not the same as the absolute axes that the keys restrict to in the modelling window.  In this case, this means that the '1' key restricts the foot target to translating directly along the line of the ankle, even though that line is not parallel with the global 'X' axis.



Select the left foot target.  Hold down '1' and translate it to the right until it barely clears the right leg.  At this point, the knees should still be bent substantially together.



Click to the front view.  This should show you that, because you have moved the foot targets apart without lowering the pelvis, one or both of the feet have left the ground.  Lower the pelvis until they are back in solid contact, with a little bit of slack in the legs.



Now you will use that slack in the legs to clear up the knees.  Go back to Birds-eye view.  Select the left thigh target and translate it out so that the left knee lines up more evenly over the left foot.

Now we'll move on to dealing with the upper-body silhouette.


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