Anatomy
All of the tutorials on this site count on a well constructed and constrained
skeleton to make your work simpler. This is easy if you're using
DojoBot, but if you're creating your own character then you need to know
how to create that type of skeleton. This tutorial will teach you
the basics of skeleton setup and constraint. Of course, this topic
is broad enough to command several books full of tutorials on its own.
We'll be covering only the very basics that go into the construction of
the DojoBot setup: anything more advanced and you're on your own.
Dabble Tutorial (Zipped
file of Dabble Tutorial)
Page 1: Spinal Column
Page 2: Right Arm
Page 3: A discussion of Inverse
Kinematics
Page 4: Left Arm
Page 5: Legs
Page 6: Spherical Constraints
Page 7: Declaration of Torso
Independence
Refine Tutorial (Zipped
file of Refine Tutorial)
Page 1: Binding the toes
Page 2: Binding the heel
Page 3: Influencing the Knee
Page 4: Arms
Page 5: Eyeballs
Next Page
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